1. In what ways does your media product use, develop or challenge forms and conventions of real media products?
2. How effective is the combination of your main product and ancillary texts?
3. What have you learnt from your audience feedback?
4. How did you use new media technologies in the construction and research, planning and evaluation stages?
Throughout my blog my ideas and understanding of the products development and conventions has developed and grown. I believe my product does challenge conventions of a traditional music video because of the artist slant I've looked at and developed, though after getting feed back I did understand the need for some mining to help my audience connect with the images and lyrics as without this my music video would have been stuck at a plateau as the audience to seemed to comment on waiting for something to happen but were disappointed when something didn't, so I chose my favourite section of lyrics and added the mining in; this I think really developed my product substantially.
I think the idea of my music video and the concept behind the images and lights may help to develop traditional ideas and conventions of a music video because of the artist approach possibly challenging other artists to let the audience focus on the lyrics and music rather than a traditional story type video where the music isn't the protagonist but rather the backing track to a directors 'vision.'
In music video my character (female, myself) isn't as a sexual or conventional female character but rather as part of conceptual idea of the video, becoming part of the project and part of the artwork, thus making this character become part of the lyrics and how the work with the images. By becoming part of the art and visuals my character is able to help the audience relate to the characters and lyrics rather than the conventional distraction of a storyline based music video.
2. How effective is the combination of your main product and ancillary texts?
As a whole I think all my products work well collectively and and individually, which is what I believe an artist would want from their media; to be able to relate their music videos and their products to help to create a full and whole image behind their music.
If my products weren't as closely linked to each other I feel their would be a feeling of discontinuation between the products and that my audience wouldn't understand the 'image' of the band.
3. What have you learnt from your audience feedback?
In my initial audience feedback I learn't that my audience did understand the link between the lights and the tracks fluctuations but they weren't all sure about the lack of mining or traditional music video convention; from here I decided to add mining as I thought it would be an effective way of taking my audiences critiques and advise and would help my media product hugely as well as giving my product a wider audience as more people are now able to link and relate to my product as it isn't as conceptual as it was initially.
Apart from this I was really happy with the audience feedback and felt it was positive and that they understood the messages and ideas behind my ideas and development. After talking to various members of my class they all liked my media products and how they linked in with the main video, they also seemed to like that I had blocked the face out making it relatable to a wide range of people and not alienating anyone.
4. How did you use new media technologies in the construction and research, planning and evaluation stages?
In the construction of my music video I used a blog (www.blogger.com) to keep all ideas and notes of the development of my product and showing the way I worked from one point to another by doing this I had a blog open to the world and was able to possibly gain comments, messages and ideas from people around the world. I also used this blog for my research and planning of my product again, to help keep a record of the development of my product and what I had learnt through the research and development of my media product.
In the filming process of my media product I used a Canon 550D a HD SLR camera that has video recording capability, I set the camera up to have a fast reaction to colours and changes in light and density, ultimately my video resulting in the colours and images working smoothly throughout, helping the audience get the best possibly visual experience as I could offer. To create the images in my music video I used an Epson projector plugged into my my display port using a AVG adapter/converter into my Macbook Pro, where I used the 2011 version of iMovie to create and develop my music video. To create my media products I used Photoshop CS5 and took cuts of my finished product and then added these images to a template I created after; measuring and looking in-depth as the construction behind CD casing and posters.
To help get feedback for my music video I used Facebook to gain critiques from my peers, I also asked for feedback from anyone that viewed my product on Vimeo ( a digital video and film sharing website that is more artistically inclined than Youtube, as a lot of artists and small directors use this to promote their work. I gained a lot of feedback which ultimately helped myself development my product further as well as helping to gain knowledge of what the audience of musics videos expect and want.